The Architect
About Me
I started in graphic and motion design, studied Psychology, and grew into stage and experience design. Over the last decade I evolved into an Unreal Engine specialist for real-time shows, blending creative direction with technical execution.
Why Teams Hire Me
- I bridge creative direction with real-time technical pipelines.
- I work fast: from pitch visuals to show-ready delivery.
- I speak the language of designers, developers and engineers.
- I can jump into Unreal, Blender, Adobe CC, web tools or media servers.
- I’ve delivered 200+ shows, stages and XR experiences without drama.
20+
Years Exp.
200+
Projects
Global
Reach