Art Director · Creative Designer · Unreal Engine Specialist

Marco Blomsma

Designing immersive, real-time experiences that merge cinematic direction with technical precision for stages, runways, and interactive spaces.

  • Based in the Netherlands · Worldwide collaborations
  • 20+ years crafting content and visualizing experiences
  • Trusted by tech teams, designers, and creatives globally
200+ Stages & activations
Realtime UE5 · Blender · Web
The Architect

About Me

I started in graphic and motion design, studied Psychology, and grew into stage and experience design. Over the last decade I evolved into an Unreal Engine specialist for real-time shows, blending creative direction with technical execution.

Why Teams Hire Me

  • I bridge creative direction with real-time technical pipelines.
  • I work fast: from pitch visuals to show-ready delivery.
  • I speak the language of designers, developers and engineers.
  • I can jump into Unreal, Blender, Adobe CC, web tools or media servers.
  • I’ve delivered 200+ shows, stages and XR experiences without drama.
20+ Years Exp.
200+ Projects
Global Reach

What I Do

Art Direction

Stage design, show identity, visual storytelling

Real-Time Content

Unreal Engine, LED volumes, XR workflows

3D & Motion

Blender, animation systems, procedural design

Interactive Visuals

Sensors, TouchDesigner, OSC, reactive visuals

If you bring me in, you get:

Faster Pitches

Rapid prototyping in Unreal Engine to sell ideas instantly.

Show Clarity

Unified stage & content approach for cohesive storytelling.

Leaner Team

Direct link between design & tech, removing friction.

Live Flexibility

Real-time driven visuals that react to the moment.

Consistency

Design, motion & tech delivered from a single source.

Peace of Mind

Proven technical stability and optimized performance.

Watch Showreel 2025
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Core Skills

Real-Time 3D / Unreal Engine

  • Unreal Engine 5.4 98%
  • Lumen + Nanite workflows 95%
  • Blueprint prototyping 90%
  • Sequencer cinematic design 92%
  • Virtual production lookdev 88%
  • nDisplay + Disguise integrations 85%

3D & Animation

  • Blender 4.x geometry nodes 94%
  • Houdini concept R&D 75%
  • Procedural surfacing 88%
  • Animation retargeting 90%
  • Substance 3D Painter 92%
  • USD + Alembic handoff 85%

Design & Motion

  • Art direction for LED volumes 96%
  • Motion systems & typography 88%
  • Show identity development 92%
  • Playback-ready edit workflows 90%
  • Color pipelines / ACES 85%
  • Creative storytelling decks 94%

Interactive Tech

  • TouchDesigner prototypes 82%
  • Notch LC for media servers 85%
  • OSC / MIDI show control 88%
  • Interactive lighting cues 80%
  • Sensor-driven visuals 85%
  • WebGL content previews 70%

Selected Experiential Work

Projects spanning live entertainment and future-forward product stories.

Let’s build the next immersive moment

Available for art direction, Unreal Engine supervision, and real-time content systems. I collaborate with agencies, production studios, and in-house innovation teams.

Download Resume